Glaive beam ftl. Chain Laser. Glaive beam ftl

 
 Chain LaserGlaive beam ftl When I first started playing FTL (so many years ago), I focused on achieving victory largely through hull damage/ship destruction, rather than crew kills, and I swiftly developed a loose mental ranking for beam weapons

It's very unlikely that you would have encountered a store where you could use this 110 scrap, had you chosen for the engines instead of the 4th shield. FTL Recharge Booster Effect 25%->55% (Allows Level 4 Engines to fairly reliably avoid ASBs, and Level 3 to avoid them sometimes. 7 seconds-Maybe some other changes, but mostly focused on the shield crash. 12 votes, 11 comments. When using the stealth cruiser, cloaking to avoid the enemy’s first volley is important, and then destroying their weapon system. Also If we think of its use - that of depleting enemy shield so we can fire our beam weapon of choice - its still not good enough, as one could use Missiles, Bombs or Ion Cannons to better effect. Experience the Glaivening. The first click sets the starting point and displays a line indicating the beam length, which can be rotated to set the end point. On phase 1, the pike can hit six rooms and the hull beam can hit at least four empty rooms (possibly a fifth, I forget) for at least 14 damage. Now like any other joke it's just something to click past after the first time. Targeting. I'm wondering how to make these work. Vulcan Cannons, Glaive beams and some larger missile systems. Among the best weapons are Flak I, Burst Laser III, Halberd Beam, and Swarm Missile. These weapons are ranked based on Damage, Swiftness, and Versatility. Matt originally played on his Youtube channel shortly after its release in September 2012, and began streaming in March 2019 following his ascension in NetHack . Later on found the hull beam, and with full cloak and hack nothing stood in the way. g. Nice if you have a pre-igniter, but everything's nice then. On phase 1, the pike can hit six rooms and the hull beam can hit at least four empty rooms (possibly a fifth, I forget) for at least 14 damage. The Defense Drone MK II is capable of shooting down incoming boarding drones and, sometimes, orbiting drones themselves. I've tried focusing engines and the cockpit, but with the miss rates I get I'm better off shutting off shields and dying, not even worth the effort. 1. Also I have as of yet to run into 2 glaive beams in any one game, so those seem pretty rare to me, though flak guns are fairly common weapon type to run into. Like any projectile weapon, lasers can miss. The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. Or Glaive + Lvl 3 hack. Moderator - Grognak. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. payload removes systems with good breach chance, very good and fun. Some beams do have shield piercing, like the Glaive beam, but it reduces damage the more shields the beam goes through. This ship is just like gambling every time you battle. Crew gain engine experience every time something is dodged in combat, the word MISS appears. Others suggest after cloaking 3, engines should be given an upgrade so that the dodge. The Glaive beam completely obliterates any ship with only 1 layer of shields and does nice damage to a 2 shield ship. Aiming Hull Beam at systemless rooms will not increase damage to Zoltan Shields. Halberd beam does 2 damage, so. I show off how ridiculously powerful the Glaive Beam in FTL: Faster Than Light is!! Follow me on Twitch:. . The Stealth B has several crushing advantages: it starts with a Cloaking unit, and not only that, one that begins already upgraded to level 2. Sometimes they seem to do lots of damage and other time do absolutely nothing. eventually,) but wow, that. Anyone else who has this feeling that the top tier weapons are more often than not a very bad idea to get? I have personally started to outright avoid them and sell them off should I ever get them. piloting, shields, and missile artillery)107 votes, 13 comments. Hull, Halber or Glaive beam work best, you can also use mix of burst and hull lasers. I think this is somewhat unfair, as the utility of a weapon that fires 5 shots at a time is enormous. g. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. ftl instead of . xthorgoldx • 11 yr. This guide is approachable and concise, with ship strategy center-stage. 'Rules of thumb' are things that happen with uncanny accuracy across many runs. 73K subscribers in the ftlgame community. See moreEculc • 8 yr. Purchase price: 95 (Store rarity: 5) 2. By the time it fini Also, even if you do have a Glaive Beam, having a BL3 to open up the shields first is a great combo. Glaive beam will cut through two shields. PortalSoaker999 • 3 yr. On phase 2, same deal, but now it's definitely a hard cap of four empty rooms for the hull beam. (I also feel like the increased enemy evasion on Hard and the availability of Hacking tends to make ion a bit weaker in general. So we'll salvage your bits and go back to that vendor. 0 coins. Glaive Beam, Flak II - They have similar charge times, Flak II can fairly reliably take down most shields to allow the Glaive to be used to the fullest. Each of these guides is written by a skilled player with a high win rate on Hard difficulty. So the artillery beam is basically a 1 power saving grace if a fight goes terribly and lasts 40 seconds. This page relates to the Traveling Merchant. Eat your heart out, Flakkening! Experience the Glaivening. My one and only run with the type b stealth wound up having 2 glaive beams and a pre-igniter. SO after i figure that out ill do as you said. I have a point to add. Posts: 20. It's a lot easier to knock a ship down to two shields then to zero, and you should usually try to hit the shield room first if you can to increase the damage you get on the rest of its swath. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Augmentations (also known as augments) are items that provide benefits to your ship. Fire Beam similarly isn't an all-purpose weapon but has some VERY. Using the Glaive Beam necessitates half of your weapons systems' max power, leaving you a measly 4 power to jury-rig a way to consistently drop your opponents' shields. Zyos. It's also rare and 120 scrap. That lets you alpha strike before they can get a shot off, letting you disable or destroy most enemies without any risk of taking damage. Well, do you even need the missiles anymore? The glaive beam works wonders on anything you've destroyed. The thing about it that kills me is that you lose a system slot. FTL: Faster Than Light (2012) PC, iOS. There are a total of 40 weapons ranked in this tier list. Jan. As such (in particular with the glaive beam) it is possible to deal 2*weapon damage to the zoltan shield and if this is sufficient to drop the zoltan shield also damage the last pixel or so of the beam. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1. I like all, will be awsome if you make a multiplayer option so we can fight with another players with navy. The player controls the crew of a lone spaceship affiliated with The Federation, which is currently on the losing end of a massive rebellion. Weapons and artillery systems stop charging and cannot target a cloaked ship (unless a friendly or mind-controlled enemy crew is onboard). You are supplementing them with hermes missiles and boarding parties, not the most efficient combination but one that is working. Which was strange. ) or with ion setups. CryptoFTL: Faster Than Light. 73K subscribers in the ftlgame community. It's also nice if you get stealth weapons and fast-firing weapons, like the ion blast II. ) to plug in the mod and then when you want to go back to vanilla you just run the mod manager again without the mod checked off. and was able to launch my Flak II, Glaive, and Flak Superweapon all at the same time. Inspired by a similar post on the FTL forums, comment with some 'rules of thumb' for FTL. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…A beam against a shield is wasted, even if a halbert can go through 1 level of shield it only does half damage. Even a level 1 missile will buttress your Glaive Beam significantly. 2. r/ftlgame • Two Glaive beams One Flagship. Unfortunately, far too many runs fail to reach that point and get torn apart while waiting around endlessly for the Glaive Beam to fire. 7 Anti-Bio Beam 3. Charge Ion: The best Ion-weapon in the game. You need to think of FTL as either "avoid damage as much as possible" or "disable the enemy quick so I avoid damage. Glaive beam is one of the best weapons in the game. eventually,) but wow, that. #2. And the Glaive integrates far better with the rest of the game. But that was a preigniter with glaive,hacking, and other OP lucky RNG run and was near maxing ON HARD because I was killing crew with boarding and beam strikes. FTL Analysis: Beam Weapons. This means it is often a good idea to start on the enemy shield room to weaken/stop regeneration of shields. In phase three be defensive, have a big. Halberd beam is my favorite weapon. Stage 3: use both beams to get rid of Zoltan shield, after 1 volley, and then once again, hack shields and do what I did in stage 2, which is. 2s, 10. Lasers can only be shot down by Mark II Defense Drones. Tous droits réservés. The grid layout of the ship prohibits 5 rooms being any closer together. 10. It is not that easy to handle this ship: Allthough it has a powerfull Glaive Beam weapon fitted, it takes 25 seconds to charge. The glaive beam should always hit at least 3 rooms. 3. Switching out the Glaive for the Mini Beam - if the latter were purchaseable - would be very likely to be a huge mistake on Stealth B, for example. 5 seconds to charge. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "Opinions on beam weapons (and actually weapons in general)". Combine these, and you make the defence drone miss it's shot by unpowering your drone right after the defence drone shoots. Getting punished by the enemy's Glaive Beam? Hack Weapons right before it fires. My greatest creation, double glaive beam with with the weapon preingitor. Can't use anything else. If you can position it well, you can even hit two rooms like in the picture. The following combinations can 1-shot every phase of the ez flagship: (8) 4x Pike. Use hacking 3 to drop shields and mind control to distract pilot. . Give thought to how the enemy weapons system will sync up. 8 tiles diagonally) 5. The critical thing here is to use the level 2 cloak; that extra time invisible is critical to getting a shot off with the Glaive Beam. . 'Course, if FTL were following the Nethack example, that Glaive Beam would be cursed, and maybe there'd be a ghost, too. Since it doesn’t work every time the developers decided not to consider this a bug, and to keep it part of the game. Barring that, though, the glaive beam works best in a setup where you can protect yourself well. comments sorted by Best Top New Controversial Q&A Add a Comment351 votes, 51 comments. The DA-SR 12, better known as the Stealth Type B, is a unique and challenging cruiser, trading away it's precious Shield system for Cloaking and the most. You have to endure and explore 7 sectors. you normally need to wait for). Teleport boarders to a size 2 room, so only 2 enemies will be able to engage them. Note #1: The best weapon in FTL, in my opinion at this time, is the Ion Blast 2, in combination with, in order, the Halberd Beam, Glaive Beam, Burst Laser 2, or Burst Laser 3. Selling Glaive Beams for just one-twenty scrap. When you jump the glaive hasn't started depowering yet and the flak is powered from the preignitor. 71K subscribers in the ftlgame community. Had a lot of fun recently with hacking + hull beam +. Holoshideim's FTL Guides. The Stealth B has several crushing advantages: it starts with a Cloaking unit, and not only that, one that begins already upgraded to level 2. Missiles, bombs, and the Artillery Beam bypass all shields. " I'd much rather prefer shorter cool down. Unpopular opinion but I like Ion 2, it’s not as good as some other weapons but it’s really fun. The combination of these weapons required all 8 weapon power bars, and. Valheim Genshin. In most ships, you can do 4. Master of Patience - Use only the Artillery Beam to destroy an enemy ship while taking no hull damage. Beam weapons cannot work on their own (even the famous Glaive ideally needs a complimentary weapon) and they also require a very heavy deal of micromanaging. This was the easiest and most trivial Flagship fight ever, considering the first two phases lasted around 10 seconds each (waiting for hacking to drain. They also won't shoot an unpowered drone. Still a useful weapon. Early on, Glaive is a huge liability and a big part of why the ship is so bad -- along with lack of shields, of course! So the idea of swapping out for other weapons does have some sound logic. 1 damage beams are certainly worse than the halberd (I'm not entirely sure how you're counting power, whether you mean less powerful or both powerful and efficient, but it's the case either way), it does more damage in nearly all cases. a simple rule to remember is that for each shield the ship has the beam does 1 less damage the only beams i'e seen that do more than 1 damage per room are halberd and glaive. 3D design In kit glaive beam from FTL : Faster Than Light created by tristan. So I tend to only run it on three slot ships, or if I'm transitioning between sector difficulties and know the power boost will help me without the charge time being a hindrance. Jan 14, 2013 @ 8:02pm Welp, didn't come across anything heavy this run. Inspired by a similar post on the FTL forums, comment with some 'rules of thumb' for FTL. eventually,) but wow, that. You hope you get lucky enough to one shot kill them with the Glaive Beam, while praying they don't hit your weapons. When I first started playing FTL (so many years ago), I focused on achieving victory largely through hull damage/ship destruction, rather than crew kills, and I swiftly developed a loose mental ranking for beam weapons. Damage is done to every room and system, and anyone in the rooms (ally or enemy). As a rule, only spend scrap on weapons that are a. Vulcan Cannons, Glaive beams and some larger missile systems. Holoshideim's FTL Guides. eventually,) but wow, that. Crew damage: 45 HP per. Yes, you set a starting point and a direction it goes in. I'm still not sure I'd do it again, though, unless the circumstances were just right. Charge Ion, Ion Blast II, and Ion Bomb are the superior ion options. Defense drones, cloaking, defensive hacking and high shields and engines. Cause the rebel defenders do not accept. Crystal Burst I. With 2 shields active, it will do 1 damage per room, because 3-2=1. Find a ship and shoot it until it's really low on HP, then jump away. It seemed to cause breaches fairly frequently. Without any strong defenses, the glaive itself was probably the run killer here. With 10 ships available in FTL and each having various sub layouts. Z X Z Z X Z X zs z 1 x s x 1 reference path bunch trajectory Figure 4: Typical projected bunch trajectory together with the prede ned reference path for the -magnet. Glaive beam is one of the best weapons in the game. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. FTL: Faster Than Light Captain's Edition (or CE for short) is a massive community overhaul mod for FTL: Faster Than Light by Subset Games. Targeting with weapons in advance can help circumvent this limitation (setting a beam trajectory prior to the cloak will make the beam weapon fire if the weapons charge time is. A Teleporter is a great addition to Stealth Ship A, but isn’t as good on Stealth Ship B because of the small Med-Bay. Instead, he damaged or destroyed every other ship system simultaneously — but left the weapons system intact, so my glaive beam didn’t lose charge. On phase 2, same deal, but now it's definitely a. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…It's like a Glaive beam, except with good publicity; plenty of people recognize that Glaive beams, though powerful, are not the best tool for every job. Beams NEVER MISS. #8. © Valve Corporation. That is the only reason Charge is on a lower tier. Quick, choose a weapon! Burst Laser II. . Aiming Hull Beam at systemless rooms will not increase damage to Zoltan Shields. Currently rocking max cloak, Ion 2, Pike Beam, and breach 2, shields at 3 bars, teleporter, and stealth weapons mod. It works with your own cloak where the Vulcan doesn't, and vice versa where enemy cloaking will reset the Vulcan's shield penetration. I opt for the latter over the Zoltan Shield because it works constantly and the ZS gets shredded by combat drones and ion or beam weapons (making it barely useful against phase 1 or 2 of the flagship). Ion mk2, anti-bio beam, fire beam, fire bomb. and technically the Glaive Beam. Full Lvl 4 shields, of course. - Glaive Beam - too much of a power-hogger. Doesn't take as much power or as long to charge as the Glaive. Note that the Halberd and Glaive beam will lose one point of damage for each layer of shields they need to go through. Even a level 1 missile will buttress your Glaive Beam significantly. Actually, Flak 1 with two Burst Laser II is a very good combination and much faster and more reliable compared to using the other weapons to assist the Glaive Beam. ) Double Glaive is fun if you can make it work. Or the Hermes missile - it's an absolutely fantastic weapon for boarding ships, since it will always kill medbays on hit and it has a ridicoulous charge time for being a 3-damage weapon that ignores. I usually go Pike == Minibeam >> Halberd > Hull > Glaive. Or the Glaive can even be used to support boarding by firing at a med/clone bay. Cost. Widely regarded as the best beam weapon, this laser is absolutely MASSIVE and does crazy damage! It takes a whopping 4 power as well, and has a massive 25 second charge time, but it does a massive 3 damage per room! This means it can pierce up to two layers of shields and still do 1 damage to all rooms hit! the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. eventually,) but wow, that. The unpowered ones should now drop to only like 98% charge, so. This event can occur only once per sector. in sector 7 i scouted every single beacon without even taking a hit from the rebel. Halberd beam does 2 damage, so you would need a minimum of 2 shields to avoid taking damage from it. Depower a weapon (or however many needed), and power the unpowered one (s). A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…The Gliave Beam is indeed a beast, but you barely won that. You can target ships with level one shields up when using high power beams. Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. 5 seconds to charge weapons. They can be bought at stores or rewarded from events. Glaive Beam still hits for 3. Flak I. Best I've got so far is tele into 4 room (ideally weapons) and MC first responder, then bomb the medbay, send over 2 more. 50cal) bullets. Hull, Halber or Glaive beam work best, you can also use mix of burst and hull lasers. The A-tier weapons are also very strong but may have limitations or drawbacks that prevent them from reaching the same level as the S-tier. In testing, it does around ~2000 damage in the middle of a stripped testing target with ~1000 at the source. I just got the most incredible stroke of luck! I've only made it to my third beacon, and I got a glaive beam for FREE! Here is proof. No drones, no missles, just timing Glaive after the three basic shots. Engines can be manned with your crew providing an added 5%, 7% or 10% evade depending on engines experience. Master of Patience - Use only the Artillery Beam to destroy an enemy ship while taking no hull damage. If I have a pike beam, then I can use weapons that cost more power and vice versa if you have a halberd or glaive beam (glaive beams sucks btw). It's worth doing this a bunch of times if you want a good shot. Crowrevell's ships guide distills each ship to a brief summary, presenting strategy in the context of the ship's weaknesses and strengths. So you need to get additional weapon/hacking for Stealth B and C both. . Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. Glaive can always do 12 damage/25 seconds. . Definitely check the guides linked by the commenters so far. Lexar_ (Topic Creator) 9 years ago #11. First of all, all beams completely ignore accuracy checks: you're not allowed to initiate a beam weapon on a currently-Cloaked enemy, but evasion is irrelevant and if a ship initiates a Cloak partway through a beam 'volley', the Cloak won't protect against the ongoing beam at all. The Stealth B Glaive Beam may not be fast enough. The engines must have power for the FTL to engage. If you treat it like a beam weapon and fire it last, knocking two points off of a system is great. They work worst with long cooldown weapons that take the shipdown with huge burst. If you beam aboard and destroy drone control you can hack shields for phase 1 and 2 and then just deal tons of damage with glaive beam. If OP needed to make the glaive work (and with this loadout), the flak was better. Remember, all you need is a tiny bit of the beam to reach the room. Glaive Beam. All laser shots deplete a single shield layer, but some (Heavy or Hull) can do additional damage when shields. I play with a stylus and that helps some but. Too many times has my Glaive Beam been seconds away from firing only to be hit by one lucky laser. be it a IB2 + IB1 + a laser or beam, or a couple flaks and a beam (or laser), or a ton'o'lasers (4xBL2 would be a dream come true), or any mix and match, as long as the cooldown times are close enough (or one is nearly double the others, say, 2xflakI + glaive. Measured charge times for Pike Beam with 0,1,2 and 3 automated re-loaders were, respectively, 14. they do X damage for every room they hit, but is there any penalty for spreading it across multiple rooms? Or rather, any benefit from. 1. Quests are started in some of these events. Advertisement Coins. Since FTL is a game of RNG, you want to minimize any variance as much as possible. Stage 1: hack shields, have both beams powered up, and 1 shot it. i killed the final boss in just two volleys, three with zoltan shields. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Eat your heart out, Flakkening! Experience the Glaivening. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. Discuss Things I'm Reading and Playing FTL-Faster than Light Discussion Area 1; 2. Damage: 3 damage per room hit 6. 73K subscribers in the ftlgame community. I'd also wanna try this with a Glaive Beam. The Glaive Beam takes down the entire Zoltan Shield, but the very end of the blast also can do damage if it enters a room. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…73K subscribers in the ftlgame community. Damage is done to every room and system, and anyone in the rooms (ally or enemy). Then, if it does get damaged, you have that ridiculously lengthy warmup period again. Strat, start with just ion targeted on shields, chill. Joining us in the lowest ranks are weapons like Chain Ion, Stun Bomb, Hull Laser I, Hull Laser II, Hull Missile, and Heavy Crystal II. 159 votes, 17 comments. Used hacking to get the shields down, then melted the mothership. Well, do you even need the missiles anymore? The glaive beam works wonders on anything you've destroyed. hacking) or a fully upgraded artillery beam and underpowered systems otherwise. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Despite not causing damage and requiring 3 power, its fast cooldown rate at 4 seconds is unbeatable (this is by far the fastest weapon in the game, in fact, with the. 181 votes, 19 comments. But getting Flak Mk2 and a Glaive Beam in the same run is really extremely rare. ZS is obviously still better if you're picking lots of fights though. The anti ship drone almost feels like it fires too fast, It does so well compared to the beam drone against shields and no shields. This leaves you just short of destroying the Flagship in a single volley, but if you throw in a Beam Drone they'll be full. Stage 2: hack the shields again, use both beams to get it down to 1hp, then power down glaive and utilize flak 1 + hull to finish it off. . Setting everything to just fire works great. . All other beam weapons are ineffective against any shields. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Simply put, in FTL there's no substitute for quantity. IIRC, the Halberd and Glaive beams can still do partial damage through weak enough shields. Beams. Missiles, bombs, and the Artillery Beam bypass all shields. with no shields it does 4 damage per room 1 shield 3 damage per room 2 shields 2 per room and 3 1 per room. But considering the glaive, BL II with artemis would have bigger trouble even before the last phase, since they'd have more difficulty getting through 4 bubbles, let alone the. When scrap was plentiful. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. Sometimes you need a reliable weapon, plus it pairs nicely with weapons that can easily take out. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Reward!Heavy lazor 1 Ion blast 2 good- Flack 2, Fire Beam, Pike Beam, Hull Beam, Heavy lazor 2, Glaive Beam, Small bomb, Chain Vulcan. . Otherwise it'd be hard time fooling around charging Glaive Beam, while getting shot at. Early on, Glaive is a huge liability and a big part of why the ship is so bad -- along with lack of shields, of course! So the idea of swapping out for other weapons does have some sound logic. At least thats what i get on the iOS version of FTL. Stealth A is a good choice going for any of the ship unlock quests, if you know what kind of beacon you are seeking. FTL Has anyone heard of this rather interesting game? It has been described as a "Rogue-Style" RTS Game, and it's highly addictive. During an active cloak: Evasion of the ship is increased by 60%. I know all the other weapons do, but while I was playing yesterday waiting for the fire beam to finish, I started wondering if…Suppose you've been on a playthrough with the stealth ship with the glaive beam. You should usually use them in conjuncture with some laser, missile or bomb weapons. Must have for Stealth B. I actually bought one in sector 2, around two sectors before getting the second glaive beam as a reward. r/ftlgame A chip A close button A chip A close buttonThere are a lot of different types of weapons in the game. parcollet with TinkercadSuppose you've been on a playthrough with the stealth ship with the glaive beam. And we said "Oh crap!" because we couldn't afford it. Ion. As for the Glaive: It arcs much more frequently than the tachyon lance does thanks to 3 instances of beam impact. (C) ittarter 2023. Eculc • 8 yr. Last Updated on by Samuel Franklin Faster Than Light (FTL) Ship Tier List – FTL Best Ship Guide This FTL ship tier list will help guide you on selecting the best ship for your Faster Than Light playthroughs to ensure you can defeat easy, normal and hard modes with ease. strong shields: Whereas the Glaive Beam on its own becomes completely ineffective in this situation the Vulcan is guaranteed to break through and score the win. Each player ship can carry a maximum of eight crewmembers of various races, with an initial crew of between one and four members. r/darkestdungeon • I'm so glad I got this "Shuffle the enemy party" combat advantage. (shield ignore) - Halberd Beam (3 Energie) -> you can hit 3-4 systems at once. 40. If you imagine other weapons or systems assisting your Glaive, well, that goes for the Vulcan then as well. The Minibeam because it can throw out 4 points of damage to 4 rooms for one power and the Pike because it can damage SOOO many rooms that it makes the enemy crew freak out and you're pretty much guaranteed to get the pilot to go on a repair patrol. With my shields/evasion/defense drone I have been in a standstill with a rebel rigger for 20 minutes (I haven't jumped because my shield person is getting crazy XP lol). It also assumes you are familiar with the basic terms and play of FTL,. Pike Beam's length means it can regularly hit 4-6 rooms, whereas Hull Beam (and Glaive and Halberd) is usually going to be hitting 3-4. The halberd, hull, and glaive beams are good finds. FTL: Faster Than Light. The only problem is coming in contact with alot of beam drones or zoltan super shields from the start. . STORY: You play as a Federation Ship and it's crew as you traverse the Galaxy in an attempt to outrun a rebel fleet. eventually,) but wow, that. The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. I think I also had to change the update version of FTL but that. FTL is renowned as a game with a brutal learning curve, and it is often criticised for being ’luck dependent’. The Glaive is just faster and that means everything. Nice if you have a pre-igniter, but everything's nice then. You start off with 2 in Cloak, but your engine is much lower than Type A. I was excited to try my new Glaive beam, it was exceedingly powerful whenever I got one. Artillery Mastery - Get to sector 5 with the Federation Cruiser without upgrading your weapons system. Ah, now I see the cause for confusion. Anti-bio and fire beams are amazing with proper shield suppression (such as large volleys, large amounts of ions, or hacking). Drones are mildly useful on offense. It may have the same length as the halberd beam and deal three damage. Each ship starts with. And the Glaive integrates far better with the rest of the game. Combinded with hacking or laser spam, it is possible to peel away. 269 votes, 47 comments. If you use Halberd on level 1 shields, it does one damage. It's certainly not unusable and can do decent work at times, but in general it's not a weapon you want to be using. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. This is instant death to anything. It’s worth knowing the odds of a bad drag: Beam drone 1: From sensors, 13% drag into cloaking; From the empty room above weapons, 7% drag into weapons; Beam drone 2: - Glaive Beam - too much of a power-hogger. Some beams do have shield piercing, like the Glaive beam, but it reduces damage the more shields the beam goes through. ↑ When combined with the Radiation module, the weapon regains its hull damage but loses the hullbust, the crew damage is: base crew damage+radiation module damage (45 for laser, 90 for beam, 135 for missile, 60 for ion) ↑ When combined with the Radiation module, the benefits are applied after. The Stealth Cruiser B would honestly be better off with, for example, the Flak II, which also takes a while to charge but doesn't suddenly suck the instant 2 Shield bubble. The Hull Beam is a weak weapon typically. If you can get a hacking or a mind control system, I would say ditch the Glaive altogether and go with the Flak and Laser weapons. To see the stats of the unique crew Sylvan, click here. Destroyed Piloting or Engines systems don't affect this increase. I was using the engi ship and from one of the first beacons in section one…When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. With a glaive beam, no less. Even the Defense Drone I goes a long way to keep missiles off your tail. Sectors are determined randomly, but. FTL: Faster Than Light. . Also, target the shields first with the Glaive Beam if you can hit both them and the weapons; damage to the enemies' shields may cause their shield level to drop so you can do more damage to the weapons once the. However, skilled players know that this is not entirely the case. Glaive Beam is the only beam weapon that can remove Zoltan Shield in one swipe and still potentially damage the ship. If you let go, you'll have to click on the beam again in order to re-locate it. There will be a lot of free repair stations in the system, and they are reusable (i. 5 damage per room every times it fires. If the enemy shields come back online before the beam finishes firing it won't keep going, so you. . Welcome to v2. Anti-Ship drones can also help.